Title: The video game industry in Portugal
Authors: Santos, Pedro; Romeiro, Patricia; Nunes, Flavio; Hollins, Paul; Riestra, Ruben
Abstract: Despite the impressive growth of the video game industry
in Europe and a growing interest emerging in that industrial
sector (e.g. from the European Commission), there is still
a knowledge deficiency in respect of its characteristics and
regional impact. By mapping the most relevant active agents
participating in this economic activity in Portugal, this paper
explores the characteristics the industry communities, types
of games developed, tools used, marketing and sales channels
and economic impact. This research is based on data collected
in Portugal through a survey of 70 economic agents, under the
auspices of the First Atlas of video games Industry in Portugal
research project. The paper concludes with an elaboration of
the opportunities and challenges associated with the industry
and the potential role of public and institutional policies in
supporting its development and sustainability.
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